![]() It would be kinda like a combination of “guard this spot” and “do not attack anything”, but with two important differences: ![]() I think the cheapest solution – not necessarily the best, but perhaps the most doable for Funcom – would be to add a “mannequin” AI behavior to the thralls. In other words, the team doesn’t have the time to implement this properly and they can’t do it half-assed because they’ll be criticized to hell and back even if they do it well.Īs such, I dont feel that the best approach here should be ‘too hard, too risky, dont try’, but rather a ‘lets keep trying to find a working solution’ discourse. I suspect that the real reason for the lack of armor stands in the base game is the same as ever: lack of development bandwidth coupled with higher scrutiny. Sure, thralls are supposed to be limited via the follower cap, but the cap hasn’t ever been activated on official servers, and at this point I suspect it will stay that way. Worse, a properly implemented armor stand will only affect the client performance, whereas thralls affect server performance. In both cases, you have skeletal meshes with physics, but only one of those cases also adds the strain of absolutely unnecessary AI. So what’s worse for the server, a dozen armor stands or a dozen thralls? They’re absolutely correct about everything they said, but they failed to take it just one step further: people who absolutely want to show off their armors will end up using thralls for that if they don’t have an armor stand. I know that this issue presents challenges in the form of potential performance issues, and other users such as WMHB and Testerle were correct and justified in pointing them out. Sorry for the wall of text, Faithful out. As such, I dont feel that the best approach here should be ‘too hard, too risky, dont try’, but rather a ‘lets keep trying to find a working solution’ discourse. This highly requested feature has enjoyed an enduring multitude of users both calling for and supporting calls for Armor Display Racks/Manequins to be added since the game lauched. I do not care if this post makes me unpopular or draws scorn. If we witheld or removed every item which has the potential to negatively impact upon server performance, half of the game would be missing!Ī number of users such as myself have offered up potential compromises and solutions in the past which I am happy to repost here. ![]() ![]() However, I would add that almost anything in the game has the potential to negatively impact server performance if spammed: excessive foundation spamming, thrall & pet spam, lighting & torch spam, fish trap spam, crafting stations all with a backlog of tasks spam. Kings and Conquerers dont dress slaves and peasants in their own finest attire, and certainly not in Hyboria. I mean who among us can honestly say that they would invite their friends over then have them stand around our home wearing our finest clothes…!? No takers…then how about criminals or hobos, which is basically what enslaved Exlies are. Moreover, I also find the concept rather unwholesome on a fundamental level. The outcome for the worst is the same loss of our rare and hard earned armor. For one these ‘armor stands’ have a tendency to move around and face the wrong way at best, and get killed by Purges and nearby roaming mobs, in addition to getting stuck in meshes and requiring rescuing at worse. Much like Twitchy I do not abide the idea of using thralls as Armor Display Stands/Manequins. All fair points, I would still like to see it, I absolutely hate using thralls as display racks for my armor.
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